Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
This post describes a pitfall that many aspiring game designers face; the desire to describe design through art. Form over function and the like.
As much as I hate to admit it, I've spent far more time learning about the artistic side of games. Next to art, I have invested my time as a programmer, and the least as a designer. In fact, I have been tempted to pursue the role of a cg artist creating content for animation and film. This is unfortunate in my case, because I began my path as an aspiring game designer. At some point, not too long ago I found that I was not equipped with the tools to design a good game.
I imagine that this same direction has been taken by many others. While a game's graphics are important, a compelling scenario open for engaging interaction is the core of a good game. As a student of game design, I can admit that I have less experience with the things that matter the most; flow, interactivity, emergent game-play, clarity, and simplicity.
The priority is up for debate, but the general order is; Functionality, then accessibility, unfolding interactivity, story, then graphics. There are more components around than this, and every game is geared towards a unique audience.
But I wonder, does the aspiring game designer start as such? Do artists transcend to design? Does a company's needs prevent a good artist from becoming a good designer? Which current successful designers began as artists?
You May Also Like