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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Nexon's success in Korea continues to surprise the company. During its third fiscal quarter, Nexon experienced better-than-expected profits as its Korean subsidiary exceeded expectations.
Nexon's success in Korea continues to surprise the company. During its third fiscal quarter, Nexon experienced better-than-expected profits as its Korean subsidiary exceeded expectations. The company says that its mobile endaveours in Korea are proving rather fruitful. Legion of Heroes for Kakao has seen over 4 million downloads to date since its launch in July, while Three Sword Heroes has consistently stayed in the Google Play top grossing charts. Meanwhile, FIFA Online 3 saw increased user numbers due to the "continued tailwind from the FIFA World Cup," says Nexon -- in fact the game saw record-high sales in September, while the mobile version is consistently ranking in the top 10 top grossing on Google Play. While revenue saw a 64 percent rise year-over-year in Korea, this is having to offset a downward trend for Nexon in Japan, where both mobile and PC game revenue is dropping -- down 17 percent year-over-year. Still, Korea is counteracting this drop and then some. For the quarter ended September 30, 2014, Nexon reported revenues of 45.6 billion yen ($394.8 million), up 14 percent year-over-year, and profits of 13.6 billion yen ($117.7 million), up 69 percent year-over-year. This compares to the company's previous forecasts of around 40 billion yen ($346.2 million) in revenue, a difference of 10 percent compared to the actual result, and forecasted profits of around 8 billion yen ($69.2 million), a difference of around 70 percent compared to the actual profits.
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