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Gamasutra Expert Blogs: From Ouya's future to the value of luck

In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including the uncertain prospects of the upcoming Ouya console, and how luck can benefit game design.

July 12, 2012

2 Min Read
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[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including an evaluation of the upcoming Ouya console, and how luck can benefit game design.] In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra. Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share. We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines. Here are the top blogs for the week: This Week's Standout Expert Blogs OUYA, the Android console - naivete at work? (Ian Fisch) Over the past few days, the industry has been abuzz with discussion about the Android-based Ouya console. It claims to offer some fantastic new opportunities for game developers, but here, Ian Fisch explains why he isn't convinced. Story Design Challenge #5: Design a Villain (Guy Hasson) If you're interested in honing your writing skills, Guy Hasson has begun a brand new Story Design Challenge in which he asks readers to design a successful video game villain. Do you have what it takes? Good-bye to the Bard: A Retrospective (Ken Williamson) For Ken Williamson, MMOs just aren't what they used to be, and in this post he recalls why the online games of yore were so much more exciting. Stocking Your Office with Human Props (Ryan Creighton) As odd as it may seem, some professionals quantify a studio's value based on the number of employees working there, and while many companies often pretend they're bigger than they actually are, Ryan Creighton wonders if that's really the best approach. On Luck (Jon Shafer) And in the final highlighted post of the week, Stardock designer Jon Shafer examines the value of luck in game design, noting who it appeals to and how designers can take advantage of it.

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