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Ageia Announces PlayStation 3 Support, Multiple Licensees

Ageia Technologies, Inc., provider of both hardware and software-based physics solutions for video games, has announced that it will develop physics-based middleware usin...

Simon Carless, Blogger

May 17, 2005

1 Min Read
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Ageia Technologies, Inc., provider of both hardware and software-based physics solutions for video games, has announced that it will develop physics-based middleware using technologies based on Ageia’s NovodeX physics software for the PlayStation 3 development environment. Ageia’s NovodeX physics software is designed with a multithreaded architecture, making it particularly suitable for next-generation games. "We’re proud to offer Ageia’s physics technology to help developers create compelling content for PlayStation 3", said Andy Keane, vice president of marketing for Algeia. In addition to this announcement, Ageia announced deals with Ubisoft to use Ageia physics for Tom Clancy's Ghost Recon 3 for next-generation consoles, agreements with Shiny Entertainment and Spark Unlimited to use both hardware (on PC, where Ageia's PhysX PPU will be available this year) and software variants of Ageia's middleware, and an agreement with Cryptic Studios to use the NovodeX physics engine for the MMO expansion City of Villains.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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