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Battlestar Galactica's Moore To Vision Keynote GDC 2006

The organizers of the 2006 Game Developers Conference, to be held in San Jose from March 20-24, have announced that the creator and producer of the new Battlestar Galacti...

Simon Carless, Blogger

February 6, 2006

2 Min Read
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The organizers of the 2006 Game Developers Conference, to be held in San Jose from March 20-24, have announced that the creator and producer of the new Battlestar Galactica TV series, Ronald D. Moore will deliver the keynote address of the “vision track” at the 2006 GDC. The vision track of the GDC was introduced at the 2005 conference, and is designed to provide an environment that fosters the innate creativity of game developers, empowering each of them to establish their own long-term vision of the next decade of games. In his vision keynote, entitled “Building a Better Battlestar,” Moore will discuss his pioneering global application of realism to story and characters in the science fiction genre, and his experiences creating something new and successful out of an existing and adored intellectual property. During the keynote, Moore will discuss each element of the rebirth of “Battlestar Galactica,” using clips and props from the production of the show as references. Moore got his start on the writing staff of “Star Trek: The Next Generation.” During his tenure there, he wrote or co-wrote 27 episodes, including the two-hour series finale, “All Good Things,” for which he won a 1994 Hugo Award. That same year, Moore was honored with an Emmy Award nomination, was promoted to producer and later joined the writing staff of “Star Trek: Deep Space Nine.” Moore spent five seasons on the show as co-executive producer until the end of its successful run in 1999. He also spent two years as executive producer of “Roswell,” taking over the reins as show-runner from creator Jason Katims in its final year. In 2002, Moore was named show-runner and executive producer of HBO’s acclaimed “Carnivale.” “Ronald Moore was presented with the challenge of reinventing a beloved story, which is a challenge often presented to producers of games,” said Jamil Moledina, director, Game Developers Conference. “His example of creating one of the most brilliant and successful science fiction masterpieces in recent Hollywood history is a perfect inspirational case study to capture the imaginations of the game creation leaders who attend GDC.” Moore's keynote, “Building a Better Battlestar,” is scheduled for Wednesday, March 22, from 12:00 to 1:00pm. Following Moore’s presentation, GDC director Jamil Moledina will moderate questions from the audience. Platform-specific keynotes for GDC 2006 will be announced in the near future. [GDC 2006 is presented by the CMP Game Group, organizers of the Game Developers Conference Europe and standalone Serious Games Summit, and publishers of Game Developer Magazine and Gamasutra.com.]

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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