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DICE Feature: 'Moore Is Never Enough: Peter Moore's Inspirational Wind' 2

In today's final DICE feature, Gamasutra covers the Friday keynote from Microsoft's Peter Moore, the corporate vice president of the Interactive Entertainment Business in...

Simon Carless, Blogger

February 10, 2006

1 Min Read
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In today's final DICE feature, Gamasutra covers the Friday keynote from Microsoft's Peter Moore, the corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division. Moore was tasked with talking about Microsoft's renewed attention to the PC market in his speech 'The Changing World Of PC Games', something most recently exemplified by the announcement that Halo 2 is coming exclusively to Windows Vista, but also discussed some intriguing Xbox 360-related content. But he also spoke loudly on the need for innovation: "'We are an interactive medium that is far superior today than TV and movies and music", he commented. "The fact that Hollywood’s greats, whether it’s Spielberg with EA, whether it’s Peter Jackson getting involved with King Kong, are recognizing what our medium stands for." He continued: "We’ve gone from DOS all the way to the twenty-first century. One of the things I want to encourage everyone to do is, and certainly at Microsoft Game Studios, we take this very seriously, is drive the industry forward in the revolution. I’m very concerned. We’re still too reliant on sequels. We’re still too reliant on formulaic gameplay. We’ve got to be able to drive the user experiences. It drives the industry forward.'" You can now read the full Gamasutra feature on the subject, including further information on Moore's decibel-heavy plea (no registration required, please feel free to link to the article from external websites).

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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