Sponsored By

Feature: 'Book Review: The Game Producer's Handbook'

In today's feature, book reviewer Brad Kane looks at The Game Producer's Handbook by Dan Irish, which both explores the various areas of responsibility that a game...

Simon Carless, Blogger

May 16, 2005

1 Min Read
Game Developer logo in a gray background | Game Developer

In today's feature, book reviewer Brad Kane looks at The Game Producer's Handbook by Dan Irish, which both explores the various areas of responsibility that a game producer holds and details the best practices for handling them. Kane comments in his introduction to the review: "It's not easy to describe the work of a producer. In practical terms, the producer is the person ultimately responsible for the planning, development, and delivery of a game. Involved in all aspects of production, a producer holds the broadest possible view of a project, and orchestrates its unfolding at the highest level. Yet producing is also much more than that. In many ways, producing is the most complex and versatile job in the entertainment industry, and those involved in production often claim that their jobs vary as much from day to day much as they do from project to project. So how does one approach a field this large, this complex, and this rewarding? There's no single answer, but the The Game Producer's Handbook is a good place to start." You can now read the full Gamasutra feature on the subject (free registration required.)

Read more about:

2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like