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Feature: 'GDCTV: Assessment for Interactive Training Applications'

Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of last year's Game Developers Conf...

Simon Carless, Blogger

February 3, 2006

1 Min Read
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Gamasutra is proud to present GDCTV, a special feature showcasing streaming high-quality video content of some of the notable sessions of last year's Game Developers Conference and Serious Games Summit. This session, a fascinating panel presented at Serious Games Summit 2005, is entitled "Assessment for Interactive Training Applications". It features a panel of serious game experts, including Virtual Heroes' Jerry Heneghan, Sandia National Laboratory's Elaine Raybourn, Duke University Human Simulation's Jeffrey M. Taekman, NASA Simulation's Priscilla Elfrey, and 3D Solve's Frank Boosman, discussing how state data is captured and how assessment is being used in serious games: The description of the session given in the conference program at SGS 2005 explains: "Most games based learning solutions capture state data, flag met or unmet performance criteria and “dump” this data at the end of an experiential learning session. More sophisticated solutions provide a robust After Action Reviews (AARs) that include the capture of time-stamped voice and video packets and chart the captured data graphically. Other solutions provide the means for spectators to provide instructor and peer feedback in real-time. During this panel the participants will explore common assessment requirements across several disciplines. This panel will explore how assessment is being used in games based learning solutions for: - U.S. Army Special Forces Soldiers (Adaptive Thinking & Leadership-U.S. Army) - New York City Firefighters (Hazmat-Hotzone) - Engineering and Science undergraduates - Medical School Students (surgical team coordination) - Cross Cultural Communications (America's Army)" You can now access the current GDCTV streaming lecture for “Assessment for Interactive Training Applications” (a brief, free registration process is required if you have not previously registered.)

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2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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