Feature: 'Go To Synesthesia… Jake Kazdal’s Journey Through The Heart Of Rez'
In today's main feature article (free reg. req.), Matthew Hawkins talks to ex-Sega Japan developer Jake Kazdal about his time working alongside Tetsuya Mizuguchi on the p...
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In today's main feature article (free reg. req.), Matthew Hawkins talks to ex-Sega Japan developer Jake Kazdal about his time working alongside Tetsuya Mizuguchi on the production of Rez, the abstract rhythm-based Dreamcast/PlayStation 2 shooter that is one of the most intriguing titles of the past few years. The feature's introduction explains: "Whatever the reality, it seems that the finer details behind Rez, much like the game itself, are quite enigmatic. Most know that it's the brainchild of Tetsuya Mizuguchi, yet another subdued, but inspired game designer from the East with an eclectic catalogue of games, from a classic cross-terrain racing title (Sega Rally) to a rhythm title starring a spunky intergalactic news reporter (Space Channel 5). Mizuguchi has explained his rationale behind Rez's development a number of times, and provides the compelling viewpoint on its construction, as the game's primary creator. But a little-known fact is that, despite its Japanese origination, there was at least one Westerner working on Rez, and his story is a fascinating one. Jake Kazdal was the only American to work directly on the game as an animator and designer, and he spoke to Gamasutra about his game development background, as well as his time working on Rez and his experiences as a foreigner working at Sega Japan." You can now read the full Gamasutra feature on the subject (free registration required.)
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