Sponsored By

Feature: 'Question of the Week Responses: Impressive Game Marketing'

In today's main feature article (free reg. req.), with the increasing amount of money put into developing games, it naturally follows that a similarly large amount is spe...

Simon Carless, Blogger

May 4, 2005

1 Min Read
Game Developer logo in a gray background | Game Developer

In today's main feature article (free reg. req.), with the increasing amount of money put into developing games, it naturally follows that a similarly large amount is spent on marketing and promoting video game titles. With this in mind, our Question Of The Week asked our professional game developer audience: "What video game marketing campaigns (TV, print, or online) have you been particularly impressed with recently?" One of the respondents, Thomas Kim, zeroed in on a particularly loved TV ad: "I love the TV work on the Ratchet and Clank series - the stuff that looks like it's shot on home video, with the teenage kids experimenting on each other with the weapons and gadgets from the game. It's fresh, genuinely funny, and on target without gratuitous gameplay footage and bad voiceovers. However, there is some question as to how much advertising drives sales to the enthusiast market, as their purchase decisions seen more driven by word-of-mouth, previews, reviews, and editorial content. The hardcore guys (and gals) might be more swayed by gameplay footage and screenshots, which they can already access through rich media on the web. But for the mainstream gamer, this is absolutely the best kind of advertising. Broadcast to a wide audience, it captures the emotional essence and humor of the franchise." You can now read the full Gamasutra feature on the subject (free registration required.)

Read more about:

2005

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like