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Feature: 'Road To The IGF: Suzanne Brooks, Black Mountain Games (Putt Nutz)'

In one of today's new Gamasutra features, this 2006 Independent Games Festival interview centers on Black Mountain Games President Suzanne Brooks, who talks about their I...

Quang Hong, Blogger

February 23, 2006

1 Min Read
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In one of today's new Gamasutra features, this 2006 Independent Games Festival interview centers on Black Mountain Games President Suzanne Brooks, who talks about their IGF entry, Putt Nutz, which is nominated for the Innovation In Visual Art Award. When asked about the state of indie game development, Brooks replied: "While development budgets continue to grow at staggering rates the day of the independent developer is just dawning. Many big publishers are not able to invest in new and original ideas because of the substantial risks involved and thus those ideas seem to get lost in the sea of franchises and licenses. Independent developers are able to keep costs low and produce fun, great-looking, entertaining titles much more efficiently. The biggest challenge is keeping ideas original and fresh and realizing that a great game will do well with or without a license attached to it." You can now read the full Gamasutra feature on the subject, including how Black Mountain decided on making a mini-golf title (no registration required, please feel free to link to the article from external websites).

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2006

About the Author

Quang Hong

Blogger

Quang Hong is the Features Editor of Gamasutra.com.

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