Sponsored By

Feature: 'Soapbox: As Time Goes By - MMORPG Dynamic Lifestyle Adjustment'

In today's main Gamasutra feature, and getting on the Soapbox, Electric Funstuff's David Langendoen proposes a 'dynamic lifestyle adjustment' for MMORPGs to aid and retai...

Simon Carless, Blogger

February 8, 2006

1 Min Read
Game Developer logo in a gray background | Game Developer

In today's main Gamasutra feature, and getting on the Soapbox, Electric Funstuff's David Langendoen proposes a 'dynamic lifestyle adjustment' for MMORPGs to aid and retain casual players who simply don't have the time to play their characters that much. Langendoen suggests that MMOs need to find an answer to his problems, which he explains as follows: "My level 34 Barbarian Warrior, Atalanta, has been stranded in South Karana for over three years now. She had a moment of hope, a while back, when I logged on to demo EQ for a client. There she was in her resplendent Crafted Armor, aching for adventure. I had her kill a couple of Aviaks and then camped. I have not returned to relieve her tedium. Like many Gen-X gamers, something called “Life” happened and cut into my game-playing time. I can carve 15- and 30-minute blocks out here and there and, once in a blue moon, find time for an all-out binge. While my EQ days may be over (sorry Atalanta), I would like to play more CoH. Every so often I patch my client to stay up to date, but never quite have the energy to click ‘Next' and take me down to Paragon City (cue Guns and Roses)." You can now read the full Gamasutra feature on the subject, including many intriguing further suggestions and only one comedy song link (no registration required, please feel free to link to the article from external websites).

Read more about:

2006

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like