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Lifemode Announces Lifestudio:Head For Xbox 360

Facial animation software technology firm Lifemode Interactive have announced that the company's multi platform SDK now fully supports Xbox 360 video game and entertainme...

Simon Carless, Blogger

February 6, 2006

1 Min Read
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Facial animation software technology firm Lifemode Interactive have announced that the company's multi platform SDK now fully supports Xbox 360 video game and entertainment system from Microsoft. Lifemode will launch its Xbox 360 version at Microsoft's Xfest event in London on Monday, February 13th. This latest SKU for the solution takes the benefit of Xbox 360 multicore architecture to achieve top performance and bring realistic facial animation to every next-gen game. The appliaction contains a large set of features supported by the original Macro-Muscles technology. These include easy modeling, realistic texturing, automated lip-synch, comprehensive animation library and many other. Data exchange with 3ds max and Maya is supported giving the possibility of working with own models and scene rendering. Yuri Golubev, Chief Programmer said: "We are really impressed with the good realization of multi-core architecture and fast graphical chip of Xbox 360 which tremendously enhanced the performance of our SDK. High compatibility of PC and Xbox DirectX allowed to port our SDK from PC to Xbox 360 practically in no time at all. We foresee game designers will be able to stretch their facial animation skills to the absolute limits of the Xbox 360 console."

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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