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MMO EVE Online Hits 100,000 Subscribers

Independent developer and publisher CCP Games has announced that its flagship title, EVE Online, has reached the 100,000 subscriber mark, and that its healthy user...

Frank Cifaldi, Contributor

February 7, 2006

1 Min Read
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Independent developer and publisher CCP Games has announced that its flagship title, EVE Online, has reached the 100,000 subscriber mark, and that its healthy user growth has maintained. "The growth of the game's popularity within the MMOG genre has become especially evident in highly competitive markets such as the US and Western Europe, and we fully expect to carry that momentum into China's game market later this year," said CCP CMO Magnus Bergsson. While 100,000 subscribers may not seem like much in comparison to World of Warcraft's 5.5 million (even if a number of these are Asian subscriptions, which are sometimes measured differently), CCP is confident that EVE's differentiations - mainly, the game's time-based leveling system that does not necessitate a player being in-game to advance in levels - will continue to make the game a success. "The key to success in this industry is providing content that promotes immersive longevity," said EVE Online Senior Producer Nathan Richardsson. "Time-based skill advancement evens the playing field between new and veteran players, and our model of providing free game expansions to subscribers ensures that the player experience always stays fresh and continues to evolve."

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2006

About the Author

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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