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Omegame Announces Menus Master Interface Solution

Omegame has announced Menus Master, a new game user interface authoring solution that will respond to the pressing needs of rationalization of production costs of video g...

Nich Maragos, Blogger

April 14, 2005

1 Min Read
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Omegame has announced Menus Master, a new game user interface authoring solution that will respond to the pressing needs of rationalization of production costs of video games development studios. Menus Master is a complete software solution allowing users to easily create complex user interfaces (UI) and HUDs for video games, with an user-friendly graphical interface, and to export it on wanted platforms. Menus Master’s architecture allows users to make the most of any functionalities of any platform, through any game engine. Menus Master also handles all localization issues, and is team labour compliant. Menus Master is upgradable to follow evolutions of the video game market. It works on any C++ compatible platform. Currently, Menus Master is operational for Sony PlayStation 2, Microsoft Xbox, Nintendo GameCube, and PC. Omegame will be present at Electronic Entertainment Expo (E3), May 18 – 20, 2005 in Los Angeles, California, USA, to present Menus Master.

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About the Author

Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

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