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AudioDissecting The Postmortem: Lessons Learned From Two Years Of Game Development Self-ReportageDissecting The Postmortem: Lessons Learned From Two Years Of Game Development Self-Reportage
In this Game Developer magazine article, designer Ara Shirinian (The Red Star, uDraw) takes a look at two years' worth of magazine postmortems to mine them for common data points -- examining both what went right and what went wrong how often, and why.
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