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Saudi Arabia, United Arab Emirates and Egypt forecast to hit $3.14 billion in 2025.
February 21, 2022
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resourceĀ Games Press]
Author: Research and Markets
[21-February-2022]
DUBLIN, Feb. 21, 2022 /PRNewswire/ -- The "Middle East North Africa Games Market" report has been added to ResearchAndMarkets.com's offering.
The MENA-3 (Saudi Arabia, United Arab Emirates, and Egypt) game's revenue was $1.76 billion in 2021, rising to $3.14 billion in 2025 at a 5-year CAGR of 13.8%.
This is the first major report covering the MENA (Middle East North Africa) region. The MENA games market has quickly emerged as a key growth region for the global video game industry.
To provide a representative overview of Arabic-speaking markets, the report focuses on what the publisher calls the MENA-3: Saudi Arabia (KSA), the United Arab Emirates (UAE), and Egypt.
The report includes a comprehensive market model and 5-year forecast through 2025 by games segment, key data on game publishers, games rankings, growth drivers, and trends. This includes details on e-sports, product distribution, payments, financial transaction events, regulations, and qualitative and quantitative analysis on gamer demand, spending, and behavior, with gamer behavior based on a survey of 3,000 gamers. Spotlights on the Gulf States, North Africa, and Jordan are also included.
Key takeaways from the analysis:
MENA-3 games revenue was $1.76 billion in 2021, rising to $3.14 billion in 2025 at a 5-year CAGR of 13.8%.
MENA-3 gamers reached 65.32 million in 2021, rising to 85.76 million in 2025.
Saudi Arabia is the gaming powerhouse of Arabic-speaking nations in MENA, balancing population size with high spending power yielding the highest revenue.
The UAE is representative of smaller Gulf states. Arabic is the official language, yet the population is predominately expatriated.
Egypt is an emerging games market with an active and competitive gaming community and MENA-3's largest market by gamers.
Growth will be driven by higher spending per user, additional government support across games and esports, and more gamers entering the market.
Nearly half of the MENA population is under 25 years old and have grown up as digital natives with gaming playing a huge role in their entertainment.
Governments in the region are supportive of the video game sector. Saudi Arabia and the UAE have introduced policies to encourage game localization, local game development, new studios and offices of international game companies, and hosting major e-sports tournaments.
What's included:
A comprehensive market model and 5-year forecast through 2025 by games segment
Qualitative and quantitative analysis on gamer demand, behavior, and usage for mobile, PC, and console games, hardware, and accessories
Growth drivers and trends
Top games and game rankings
Game publishers
Gamer demand, spending, influences, and behavior
Distribution
Payments
E-sports
Hardware and accessories
I-cafes
Regulations
Financial transaction events
Analysis of proprietary survey of 3,000 MENA gamers
125 slides
Key Topics Covered:
1. Executive Summary
Market Size and Forecast
Growth Drivers
Growth Inhibitors
Saudi Arabia Overview
Saudi Arabia Market Size and Forecast
United Arab Emirates Overview
United Arab Emirates Market Size and Forecast
Egypt Overview
Egypt Market Size and Forecast
GCC Spotlight
North Africa Spotlight
Jordan Spotlight
NEOM Saudi Arabia Spotlight
Demographics
Gaming Time
Saudi Arabia Entertainment Activities (non-gaming)
UAE Entertainment Activities
Egypt Entertainment Activities
2. Mobile Games
Market Model
Market Trends
Top Games
Saudi Arabia
UAE
Egypt
Top Mobile Games Publishers
Saudi Arabia
UAE
Egypt
Time Spent
Top Games and Genres
User Acquisition
Spending
Payments
Type of IAP Items Purchased
Attitudes Towards Advertising
Purchase Influences and Drivers
Most Disliked Aspects
Hardware and Emulators
3. PC Games
Market Model
Market Trends
Top Games and Publishers
Saudi Arabia
UAE
Egypt
Time Spent
Top Genres
Top Games
Spending
Payments
Game Purchase Influences and Drivers
Types of Items Purchased in Game
In-Game Purchase Influences and Drivers
Type of PC Owned
Internet Cafe & PC Hardware
Hours Spent Playing by Location
Reasons for Icafe Gaming
4. Console Games
Market Model
Market Trends
Top Games and Publishers
Saudi Arabia
UAE
Egypt
Time Spent
Type of Console Owned
Console Plan to Purchase
Console Game Information Sources
Console Game Spending
Number of Console Games Purchased
Gaming Subscription Services
5. E-sports & Live Streaming
E-sports & Live Streaming in Saudi Arabia
E-sports & Live Streaming in UAE
E-sports & Live Streaming in Egypt
Viewers
Interest in Going Professional
Live Streaming Viewing
Live Streaming Platforms Viewed
6. Localization
7. Payments
Saudi Arabia Payments
UAE Payments
Egypt Payments
8. Regulations & Infrastructure
Saudi Arabia Regulatory Overview
Saudi Arabia GCAM Overview
Saudi Arabia Infrastructure & Networks
UAE Regulatory Overview
UAE Infrastructure & Networks
Egypt Regulatory Overview
Egypt Infrastructure & Networks
Companies Mentioned
Activision
Applovin Corp
Arab Hardware
Azur Interactive Games
BabyBus Group
Bandai Namco
Capcom
CD Projekt Red
Du
Electronic Arts
Embracer Group
Epic Games
Etisalat
FunPlus
Gameberry Labs
Garena(Sea)
Good Job Games
IGG
IGN
Innersloth
Inwi
Konami Digital Entertainment
Kooapps
Krafton
Lilith Games
Microsoft
Miniclip
Moonton
Nexon
ONEMT
Orange
Outfit7
Playrix
Riot Games
Roblox corporation
Rockstar Games
SayGames
Sensor Tower
Smilegate
SNK Corp
Sony
STC
Stillfront Group
SuperCell
SUPERSONIC Studios
Take-Two
Tamatem Games
Tap2play
Tencent
TOP Games
Topwar Studio
Ubisoft
Valve (Steam)
Virgin
Vodafone
Voodoo
Yalla Technology
Zain Group
Zhipin Network
Zynga
For more information about this report visit https://www.researchandmarkets.com/r/2p68rx
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SOURCE Research and Markets
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