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BusinessA Postmortem. Making Games Is Easy. Selling Them, Not So Much.A Postmortem. Making Games Is Easy. Selling Them, Not So Much.
To mark the 1 year anniversary of releasing my last game, and after mulling on the project for the past year, I thought I’d do a quick postmortem (of sorts) on the project. Some hard lessons were learned and some truths uncovered, so here goes..
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