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Australian Developer To Use Xaitment Products For Upcoming RTS

German AI toolmaker Xaitment has announced Sydney, Australia based Epiphany Games will use the company's suite of middleware tools in its upcoming RTS, tentatively titled Frozen Hearth.

Tom Curtis, Blogger

August 17, 2010

1 Min Read
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German AI toolmaker Xaitment has announced Sydney, Australia-based Epiphany Games will use the company's suite of middleware tools in its upcoming RTS, tentatively titled Frozen Hearth. Epiphany plans to use Xaitment's XaitMap and XaitMove tools to generate navigation meshes for AI pathfinding and control movement and crowd simulations, XaitControl to model character behaviors, and XaitKnow and XaitThink to control NPC behavior, the company says. Xaitment's tools support platforms including Xbox 360, PlayStation 3, and PC, and the middleware has recently been licensed by developers in Europe and India. Frozen Hearth is the first title from Epiphany Games, and is the first in a series of three announced projects from the studio. The following two titles, Aki and Plizkin: Codex of Ancients, and Amorra: Teigh Suil, are planned as an action RPG and an MMO, respectively. "Our project is an RTS game and we estimated that for us to build the AI ourselves, it would take quite a long time -- time that we do not have," said Morgan Lean, CEO of Epiphany. "By using Xaitment's AI tools, we can quickly and easily implement the AI elements we need into our game so we can concentrate on the story design. Using middleware will save us up to one year on development."

About the Author

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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