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DesignDesigning Original Games Based On Licensed PropertiesDesigning Original Games Based On Licensed Properties
Despite their generally bad reputation, licenses are here to stay. In this article, Charla explains some of the disadvantages and advantages of developing using licensed properties, and how to evaluate a potential license and licensor to determine if it's something you want to work on. He also goes over some rules for successfully designing licensed games, the potential pitfalls of licensed development, and some of the opportunities to turn a license to your advantage.
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