Sponsored By
Commentary
thumbnail
Programming“Lessons Learned from Reducing Scope Mid-Development”“Lessons Learned from Reducing Scope Mid-Development”
Projects are nearly always over-scoped one way or another. Whether it’s due to ambitious planning or unforeseen circumstances, chances are high that there will be a feature you must cut if you want the game to ship.
Daily news, dev blogs, and stories from Game Developer straight to your inbox