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ProgrammingThe Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VRThe Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.
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