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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Parts One and Two of Sean O'Neil's series on generating a real-time procedural universe explained how to dynamically generate and render planetary bodies at real-time speeds using a function based on fractal Brownian motion paired with a spherical ROAM algorithm. This installment concentrates on how to scale that up to a star system or even an entire galaxy.