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Key art for 2019's Shenmue 3.
Business
Shenmue 3's publishing rights switch over to Inin Games
Shenmue 3's publishing rights switch over to Inin Games
by
Justin Carter
Nov 22, 2024
2 Min Read
A screenshot from Stalker 2
Business
Stalker 2 has sold 1 million copies in two days
Stalker 2 has sold 1 million copies in two days
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Chris Kerr
Nov 22, 2024
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Business
A Brave New Medium: Facebook versus
World of Warcraft
A Brave New Medium: Facebook versus
World of Warcraft
by
Michael Thomsen
Dec 16, 2009
12 Min Read
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Design
Sponsored Feature: Former Game Creator Taps Unreal Engine 3 For World of Chadam
Sponsored Feature: Former Game Creator Taps Unreal Engine 3 For World of Chadam
Dec 16, 2009
18 Min Read
Business
Postmortem: Freeverse's
Top Gun
For iPhone
Postmortem: Freeverse's
Top Gun
For iPhone
Dec 15, 2009
|
19 Min Read
by
Justin Ficarrotta
Business
NPD: Behind the Numbers, November 2009
NPD: Behind the Numbers, November 2009
Dec 14, 2009
|
17 Min Read
by
Matt Matthews
Business
Pondering Indie Spirit: Derek Yu Speaks
Pondering Indie Spirit: Derek Yu Speaks
Dec 11, 2009
|
10 Min Read
by
Brandon Sheffield
Business
From New To Arkane: Ten Years Of Development
From New To Arkane: Ten Years Of Development
Dec 10, 2009
|
14 Min Read
by
Jessica Maguire
Design
iPhone Development: Everything You Need To Know
iPhone Development: Everything You Need To Know
Dec 9, 2009
|
17 Min Read
by
Brian Robbins
Business
Building the Foundation of a Social Future
Building the Foundation of a Social Future
Dec 8, 2009
|
14 Min Read
by
Tony Ventrice
Design
The Designer's Notebook: Bad Game Designer, No Twinkie! X
The Designer's Notebook: Bad Game Designer, No Twinkie! X
Dec 7, 2009
|
12 Min Read
by
Ernest Adams
Business
Out of the Blue: Naoto Ohshima Speaks
Out of the Blue: Naoto Ohshima Speaks
Dec 4, 2009
|
13 Min Read
by
Brandon Sheffield
Business
What Gamers Think About Microtransactions
What Gamers Think About Microtransactions
Dec 3, 2009
|
12 Min Read
by
Daniel Kromand
Business
Postmortem: Twisted Pixel's
Splosion Man
Postmortem: Twisted Pixel's
Splosion Man
Dec 2, 2009
|
19 Min Read
by
Josh Bear
Design
Shattering The Boundaries: Sidhe's Big User Testing Gains
Shattering The Boundaries: Sidhe's Big User Testing Gains
Dec 1, 2009
|
10 Min Read
by
Gareth Griffiths
Design
Heavy Dreams: Pushing Interactive Narrative
Heavy Dreams: Pushing Interactive Narrative
Nov 30, 2009
|
19 Min Read
by
Brandon Sheffield
Audio
Art-Media Innovation: Yudo's iPhone Success, Natal Dreams
Art-Media Innovation: Yudo's iPhone Success, Natal Dreams
Nov 27, 2009
|
22 Min Read
by
Brandon Sheffield
Audio
Postmortem: 8Monkey's
Darkest of Days
Postmortem: 8Monkey's
Darkest of Days
Nov 26, 2009
|
23 Min Read
Programming
Book Excerpt: Game Engine Architecture
Book Excerpt: Game Engine Architecture
Nov 25, 2009
|
31 Min Read
by
Jason Gregory
Design
No Laughing Matter: Making Humor Work in Games
No Laughing Matter: Making Humor Work in Games
Nov 24, 2009
|
12 Min Read
by
Bob Mackey
Business
The Ways Of A Monster Hunter
The Ways Of A Monster Hunter
Nov 23, 2009
|
15 Min Read
by
Christian Nutt
Design
Upping The Craft: Susan O'Connor On Games Writing
Upping The Craft: Susan O'Connor On Games Writing
Nov 20, 2009
|
34 Min Read
by
Christian Nutt
Business
Small Developers: Minimizing Risks in Large Productions - Part II
Small Developers: Minimizing Risks in Large Productions - Part II
Nov 19, 2009
|
20 Min Read
by
Troy Dunniway
Business
iPhone Piracy: The Inside Story
iPhone Piracy: The Inside Story
Nov 18, 2009
|
10 Min Read
by
Game Developer
Business
And Yet It Grows: Analyzing the Size and Growth of the European Game Market
And Yet It Grows: Analyzing the Size and Growth of the European Game Market
Nov 17, 2009
|
14 Min Read
by
Elisa Di Fiore
Business
NPD: Behind the Numbers, October 2009
NPD: Behind the Numbers, October 2009
Nov 16, 2009
|
18 Min Read
by
Matt Matthews
Design
Reflecting On
Uncharted 2
: How They Did It
Reflecting On
Uncharted 2
: How They Did It
Nov 13, 2009
|
20 Min Read
by
Kris Graft
Programming
Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
Nov 13, 2009
|
49 Min Read
Design
Postmortem: Wadjet Eye's
The Blackwell Convergence
Postmortem: Wadjet Eye's
The Blackwell Convergence
Nov 12, 2009
|
17 Min Read
by
Dave Gilbert
Business
The Tiger And The Spider: From AAA To App Store
The Tiger And The Spider: From AAA To App Store
Nov 11, 2009
|
31 Min Read
by
Christian Nutt
Design
A Case For Virtual Game Development -
Need For Speed: Shift
A Case For Virtual Game Development -
Need For Speed: Shift
Nov 10, 2009
|
16 Min Read
by
Simon Tomlinson
Business
Gamasutra Versus Capcom: The Tatsunoko Interview
Gamasutra Versus Capcom: The Tatsunoko Interview
Nov 9, 2009
|
11 Min Read
by
Christian Nutt
Design
On Bringing
Modern Warfare 2
To Life
On Bringing
Modern Warfare 2
To Life
Nov 6, 2009
|
10 Min Read
by
Chris Remo
Design
Games Demystified:
Dissidia Final Fantasy
Games Demystified:
Dissidia Final Fantasy
Nov 5, 2009
|
12 Min Read
by
Jeremy Alessi
Business
Building Social Success: Zynga's Perspective
Building Social Success: Zynga's Perspective
Nov 4, 2009
|
16 Min Read
by
Christian Nutt
Business
Small Developers: Minimizing Risks in Large Productions - Part I
Small Developers: Minimizing Risks in Large Productions - Part I
Nov 3, 2009
|
19 Min Read
by
Troy Dunniway
Business
Valve's Writers And The Creative Process
Valve's Writers And The Creative Process
Nov 2, 2009
|
22 Min Read
by
Kris Graft
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